When we first start making up stories, especially as children, we’re fascinated with creating perfect, tailored, ideal, happy endings. After all, we don’t like to see our toys broken or our stuffed animals sad. We want the best for them. That’s what children are usually eager to do. Most of us, anyway.

(Now, mind you, a neighbor kid of mine gave off serious serial killer and animal torturer vibes before we were 10, and that was educational in its own right — I never forgot the shimmer of psychopathy when I met it after that. He convinced me that the stuff of horror movies had a real-life basis.)

Well, it’s one thing to day-dream naively about fixing all your own problems, or those of your imaginary friends, but when you start creating stories for public consumption, you begin to realize that you’ll be, as it were, showing your work. And that means you have to scrutinize it from a more responsible point of view.

So I look at my, well, my moral toolkit when I create my long series stories. I don’t really want my characters to suffer, not for real (I mean, I really like many of them), but functionally, well, it’s hard to have a story with important stakes without strife and disappointment, even if all ends well. People are gonna die, likely. People are gonna lose important friends and family, likely. People are going to make stupid missteps and regret them later, possibly fatally.. I could have made them all infallible and well-meaning… but that’s not how it works.

So, I mustn’t indulge in benevolent dictatorship. I have to be a distant sort of deity, in order for there to be any interesting story. But there’s still a line… I can’t, as the line goes, “kill the dog” without consequences from my readers and even from my own conscience.

How, where, and why do you draw your “ownership for my created worlds” responsibilities?

13 responses to “The perils of indulging in godhood”

  1. i hate indulging in godhood, i know i’m not worthy of it

  2. I read and imprinted heavily on Mind of the Maker when I was younger. That’s my role model for subcreator/subcreation relations, even if I don’t always live up to it.

    1. On a related note, I’m generally more annoyed with foulups manufactured for the sake of PLOT, and I cordially detest the kind of plot where the characters just kind of faff around surviving on plot armor and overcompetent mentors until the writer’s outline says they have enough XP. If you’re not competent to enough to survive the baseline threats in your universe, I don’t want to read or write about you. Loser farmboys extremely unwelcome.

      1. The Idiot Ball is a trope for a reason. Alas.

        1. The worst I’ve seen recently is a series of unfortunate events roundabout the end of season 3 of Grimm, where the main character, a homicide detective who’s usually glued to his cell-phone…is suddenly constantly separated from it, and people cannot get a hold of him about important, life-threatening stuff (yes, yes, his friend’s wedding, but even before that…)

          1. Cell phones are a constant bother for mystery and thriller writers. They have to keep coming up with excuses why the characters can’t reach out for help or explain what’s happening to them.

            Ah, the good old days when you had to find a pay phone. Poor Clark Kent.

            1. Paul (Drak Bibliophile) Howard Avatar
              Paul (Drak Bibliophile) Howard

              Chuckle Chuckle

              I read one thriller book that was pre-cell phones where the plot would have been Much Different if the heroes had cell phones.

              As for pay phones, the first modern Superman movie had a scene where Clark needed to change and we see him glancing a series of “pay phones” without the traditional “phone booth”. LOL

              1. I remember in the early aughts with action in Afghanistan going on, some interviewer asked Tom Clancy what the most lethal weapon in our modern arsenal was. “The radio,” he replied, “because with the radio you can call in all kinds of hell on your opponent.” (I paraphrase from memory.)

                Now we are seeing that play out in it’s ultimate fashion as everyday Iranians call to report on Basij and IRGC movements and the Israeli Air Force rains hell down on them. https://x.com/Saul_Sadka/status/2032248093874249801?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2032248093874249801%7Ctwgr%5E90821f2b1823aa5d3435855d93424681e849db29%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Finstapundit.com%2F782227%2F

  3. I always try to be true to life in my characters even if my settings are fantastic. Having been on this planet for over 7 decades gives me a lot of trouble and tragedy to draw from without having to exaggerate, but also a lot of goodness from ordinary and even extraordinary people.

  4. Meanwhile, I am killing off the characters who would complicate the story if they survived. Three are dying of their own idiocy. One, perhaps heroically. Perhaps foolishly heroically.

    Just because you want or need a character to die doesn’t mean you can just do it.

  5. “How, where, and why do you draw your “ownership for my created worlds” responsibilities?”

    1. No sacred cow escapes un-gored. Not even mine.
    2. Nobody dies. Not even the Bad Guy. (Except one time when even supernatural forces couldn’t save him. Deals with the devil, bad idea.)

    That’s about it. Beyond that the characters have to figure it out for themselves. I am not the god of the world, I am just a cameraman. ~:D

  6. It’s less godhood than after action reports on what happened. The plot is a loosely strung together hodgepodge of scenes with red string tying them together like some conspiracy theorists favourite corkboard of chaos theory, ripened unto fiction.

    I don’t always know how the chapters are going to go, other than a vague feeling of direction that might be something like precognition or prophecy except it’s just stories and they go weird when you don’t pay attention to them for long periods of time.

  7. You’ve got to be a sort of hands off God. Give them Free Will. But, in the interests of keeping the readers happy, nudge them back into sort of following the plan, and solving the problem..

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